Miss the Point, my 2024 Construct Jam entry


My submission for the 2024 Construct Jam

The theme was ESSCCCAAAALLLLLAAAAAATTTTTTTIIIIIIIIOOOOOOOOONNNNNNNNNN

If you haven’t played the game yet Go check it out!

I had a rocky start on this one, first I wasn’t sure if I want to enter at all, but when I finally did decided to enter, 1 or 2 days had already passed.

After that I spend another 2 days working on a completely different game idea which I eventually dropped because I wasn’t sure how to make it fun within the remaining time, I also had some technical difficulties which meant I would have needed to rework the entire movement system.

That first attempt was called Excavation Escalation, here is a short video of it.

The technical difficulties almost made me quit the Jam, but I woke up the next day with the idea to just simply make a Platformer with escalating difficulty.

A simple idea with a small scope to make up for the lost time.

From that point onward things just fell into place and I had a great time developing this short game. I had the gameplay loop done in the first day of working on the game, everything from that point onward was play testing, optimizing, polishing, and finishing.

Shout-out to the g.o.g. crew for play testing, the game would’ve been awful without it.

Comments

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I absolutely love the art style, congrats!!
any hints on the effects you used in construct to achieve them?

(1 edit)

Thank you :)

Sure, I used horizontal/vertical blur + AlphaRamp, that’s it. If you want to save on resources you could also make blurred art assets, but for a Jam it’s quicker and more flexible with effect blur.